Personally, ZX likes to use Zbrush's tool topology. When the reference line of the edge is drawn, you can refer to it for retopology. First, remove the sculpting function of the brush, turn on RGB, select red, and draw the hard edge part of the helmet that needs to be made as a reference. In this step, ZX uses the standard brush. The following part explains the production process, 1. Redshift Blender Houdini render farm for keyshot Octane Render Octane for C4D Arnold for Maya CPU Rendering GPU Render Farm houdini render farm Corona render farm SketchUp Cloud Rendering Arnold render farm Clarisse render farm RenderMan tyFlow C4D Arnold SketchUp render farm LightWave Redshift render farm arnold for c4d 3D Rendering Arnold for Blender CG Competition Vray Malaysia c4d render farm Maya render farm GPU Rendering GPU Mining VFX ArchViz Open Image Denoise Captain Marvel Fox Renderfarm Keyshot Redshift for maya Nuke render farm Renderman for Houdini Blender render farm V-Ray for 3ds Max Blender Cycles Spider-Man: Into the Spider-Verse V-Ray for Blender Cinema 4D Unreal Engine cloud rendering Animated Films Disney Movie Films Render Farm The Lego Movie 2: The Second Part Softimage China Box Office ZBrush Tutorials Chaos Group HPC White Snake V-Ray for Maya Mental Ray for Maya cloud rendering Arnold GPU CGTrader Space Competition Animated Movies Rendering Redshift for C4D Bollywood Films Aquaman V-Ray Rendering v-ray for sketchup Linux V-ray cloud rendering Oscars 3ds Max Tutorials NVIDIA Iray Evermotion challenge 2017 V-ray render farm Vray Cloud Rendering 3ds Max Quixel Maya 3ds Max Render Farm Hum3d Survial Car Challenge Blog Behind The Scenes Animation Basics CG Tech Summit Malaysia Online Render Farm enchantedmob Ralf Sczepan Fox News cloud render farm Short Films MotionVector The Wandering Earth Alita: Battle Angel Manual Model Special Effects CG Challenges Evermotion The Predator Newsletter How to train your dragon SIGGRAPH 阿里雲įollow part one, Fox Renderfarm, your best cloud rendering services provider, still share the process of using hard surface technology to make a sci-fi style head model in ZBrush from 3d Artist ZX.
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